﻿using UnityEngine;
using System.Collections;

public class GVoiceShareData {

	public static GVoiceShareData GetInstance()
	{
		if (instance == null)
		{
			instance = new GVoiceShareData();
		}
		return instance;
		
	}
	private static GVoiceShareData instance = null;

	public int roomType = 1;//1 national room, 2 team room
	public int role = 1;//1 anchor, 2 audience
}
